
LOCKEDIN.
60 minutes. One room. No hints left. Teams of 2–12 crack ciphers, break codes, and race the deadbolt — or they don't.
CHOOSE YOUR
SENTENCE.

THE SIGNAL
The room that filters the overconfident.
A decommissioned radio station. Someone cut the broadcast — find out who before the frequency dies for good. 4–8 players, 60 minutes, zero forgiveness for sloppy teamwork.

DEADLOCK
71 out of 100 teams walk out empty-handed.
A vault inside a vault. Each lock you crack reveals a harder one behind it. Deadlock is built for teams who think they're ready. They're not.

THE TRAITOR
One player is working against you. Find them.
Saboteur mode. One teammate gets a secret objective — stall the group. With 6 players and hidden agendas, you'll stop trusting each other before minute 20.
BUILT FOR
YOUR GROUP.

better team cohesion score post-session
Stop emailing. Start communicating.
L&D managers book quarterly Lockout sessions because 60 minutes under pressure surfaces more about team dynamics than six months of retrospectives. We run post-session debrief packs on request.
- Private room hire
- Facilitator debrief
- Certificate of completion
- Group invoice
say it was the best birthday activity they've tried
Wilder than bowling. Cheaper than regret.
Birthday groups get a dedicated game host, a countdown moment when the room locks, and a photo of the exact second the deadbolt clicks — whether you escaped or not.
- Dedicated host
- Victory/defeat photo
- Birthday discount
- Flexible group sizes

of adrenaline — zero hangover guaranteed
Adrenaline without the regret.
You want the group sweating, arguing, and laughing — and a story worth telling. The Traitor room was built for exactly this. One of you will betray the rest. Friendships tested.
- Traitor mode available
- Custom intro video
- Group shot on escape
- Stag/Hen packages
Average rating across 2,841 reviews
Escape rate — the rest leave humbled
Escape room in Chicago — 3 years running
WHAT HAPPENS
INSIDE.
"Booked Deadlock for our 10-person engineering department. By minute 30 the quietest person in the office was calling the shots. We didn't escape — but we left closer than we arrived."

"The Traitor room broke us. My brother-in-law was the saboteur and none of us suspected him for 40 minutes. The look on his face when he was caught is burned into my memory."
"We drove 90 minutes for this. The Signal room felt like we were actually inside a thriller — the props, the sounds, the moment the UV light hit the wall. Nothing compares."
"Third time booking Lockout for a corporate event. Every time we try Nightmare difficulty. Every time we fail. Every time we book again."

LOCK IN
YOUR DATE.
HOW MANY PLAYERS?
Rooms accommodate 2–12 players. Larger groups get private room hire.